SXKXASVK Doesn't decrease credits (must be input together) SXKZISVK Doesn't decrease credits (must be input together) OZPESN Free Play (must be input together) XTPEKN Free Play (must be input together) OXNAKEPX Free Play (must be input together) OZOEEOPX Free Play (must be input together) GAVTTVKY Free Play (must be input together)ĪESIKPPA Free Play (must be input together) OZVTIVPX Free Play (must be input together) OZSVLVPX Free Play (must be input together) LEPVOA Free Play (must be input together) OXAVKE Free Play (must be input together) SXNZKNVK Doesn't decrease credits at inning break SXXNUEVK Doesn't decrease credits at game start So I took it upon myself to dive into every Vs game that is in the GoodNES set, and get them working with free play - or if they don't have it, make it as easy as possible to play. The only ones there are cheats for Vs Super Mario Bros, which doesn't really solve the problem. Of course has thousands of codes for regular NES games, but I couldn't find anything for Vs games. However, there's actually quite a fun challenge in trying to achieve what you want with just three bytes changed (a real Game Genie can only use three codes). But the idea intrigued me: I'd never really given Game Genie codes much thought before, as they just change one single byte in a ROM, which seems awfully primitive now. The idea intrigued me: I'm a little surprised that Vs games work on the NES at all given that they use different PPUs between games, although the CPU is the same. A user in another thread asked about a Game Genie code for Vs Ice Climber to make it free play, therefore playable on a real NES using a flash cart, since you don't need to insert coins.
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